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DUPLICATE
BOARDS
Duplicate Boards (figure 1 on the
left)
enable each of the four hands to be transported from table to table.
They
are rectangular shaped (metal or plastic) trays with slots or
pockets
which can hold each of the four hands. After dealing and play it is
important
that the hands go back into the proper slots. This is accomplished by
assigning
compass points (or direction) to the players and the slots.
Every Board has an arrow running lengthwise that points to the pocket
marked
North. The pocket at the bottom of the arrow is South; the left is
West;
and the right is East. And the players facing these pockets are
respectively
considered North, South, East and West. So after the hand is played,
North
puts her cards into the North slot; South puts her cards into the South
slot; and so on. Failure to do so would considerably upset the Director
of the game who might inflict a penalty, fine or corporeal
punishment.
Every Board is numbered; the Dealer is indicated; and vulnerability is
displayed (the slot is colored red). |
| figure 1.
DUPLICATE BOARD |
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PLACE
MATS OR GUIDE CARDS
To make sure the Boards are always
facing
the same way, there are Place Mats or Guide Cards (figure 2 on the
left)
on every table. These, like the Duplicate Boards, have an arrow with
compass
headings.
The numbers on the Place Mats or Guide Cards indicates the Table
Number.
More about that later. The Place Mats or Guide Cards stay in the center
of the table with the Boards on top. Do not move them to the side.
There
is plenty of room.
The
arrow on the Place Mat points to the edge marked North. Then the arrow
on the Duplicate Board that points North, must point in the same
direction
at the arrow on the Place Mat. Thus, throughout the game North will be
North and South will be South. And East is East and West is West and
never
the twain shall get mixed up. |
| figure 2 PLACE MAT
(GUIDE CARD) |
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