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MOVING:
PLAYERS AND BOARDS
You are all set to move for the next round
of play. But not yet. Wait for the Director to announce the change. It
might go something like this: "O.K., folks, all change for round 2. East/West
move to the next higher table, Boards to the next lower table." What does
this mean? Exactly what it says. The East/West players will move to the
next higher adjacent table. If you are sitting at table number 3 E/W, you
move to table number 4 E/W; if at 8 move to 9; and so on. If there are
12 tables and you are at table 12, you move to table 1. If you are sitting
E/W you will move to the next higher numbered table at the end of every
round of play. Do this when the Director calls a change for the next round.
The Duplicate Boards on the other hand move in the opposite direction;
they move to the next lower adjacent table. The Boards at table 6 will
move to table 5; the ones at table 10 will move to table 9; and so on.
If there are 13 tables, the Boards at table 1 will move to table 13. Even
though North/South are responsible for the movement of the Boards, the
Director will sometimes assist in this process.
The tables are usually arranged in a circle or in rows and the players
will move in a clockwise direction while the Boards move in counterclockwise
direction. The Director will usually facilitate the movement of players
and boards.
SKIPPING
The Duplicate session should proceed in
a stable, orderly fashion. But if there are an even number of tables then
a problem arises. At some point in the session players will get cards that
they have already played. To avoid this from happening, the Director at
some point will call for a skip.
"
For this round East/West players will skip a table." So if you are
at table 4 go to table 6; if at table 9 go to 11; and so on. If there are
12 tables, the team at table 12 goes to table 2 (skipping table 1); and
the team at table 11 goes to table 1 (skipping table 12).
If there is a skip there is only one skip per session and this must take
place at the halfway point (or sooner) of the session.
SIT OUTS
If the number of teams at a Duplicate game
are a multiple of 2, that is, an even number, then every team will have
opponents and play every round. But if there is an odd number of teams,
let's say there are 15 teams, then one team will have to sit out. That
is, during every round there will be a team that will not be playing. There
will be a different team sitting out every round and no team will sit out
more than once.
During any given session in which there is a sit out, all the teams sitting
out will be from one direction. Either only the North/South teams will
take turns sitting out or only the East /West teams. Which direction (North/South
or East/West) sits out is at the discretion of the Director.
MITCHELL & HOWELL
The way the boards and the teams move,
North/South are stationary while East/West move, is known as a Mitchell
movement. At the end of the session there are two winners: a North/South
winner and an East/West winner. Also note that North/South teams
never play against other North/South teams, and East/West teams never play
against other East/West teams.
There are other types of Duplicate Bridge movements. One such type is the
Howell movement: at the end of each round all the North/South teams and
all the East/West teams move to a designated position and table. (One or
more teams do, however, stay stationary.) Thus every team will play
against every other team and there will be only one winner. A "true" game
of Duplicate. Howell movements are usually done with 5 or less tables. |