In the traveling Score Slip above, Board 15 was played 3 times: N/S pairs 3, 4, and 5 against corresponding E/W pairs 1, 3, and 5. After each time the Board is played, the results are put in the appropriate row and column.
As previously mentioned (PRELIMINARIES On Entering) each team is assigned a number and direction. When North is filling out the Traveling Score Slip, he looks for his number in the column marked N-S PAIR NO. All the scoring that North does will be along that row. North fills out that row going along in the appropriate columns. The contract is entered in the CONTRACT  column; who played the hand (N, S, E or W) in the BY column; the number of tricks made if the hand was made in the MADE column; or the number of  under tricks in the DOWN column; and the result (points scored) in one of the two SCORE columns. If N/S earns a plus score, it goes in the N/S column. If E/W earns a plus score, it goes in the E/W column. 
         There is one more entry for North to make and that is the East/West pair number. This number must be indicated in the column marked E-W PAIR NO.  Depending on the type of Traveling Score Slip, this column is either on the left side or the right side of the Slip. 
          Note: if a hand is passed out (all four players pass), then this event is scored on the Traveling Score Slip. Write Passed Out; or PO or NO SCORE or put a 0 in the N/S and E/W columns. Do NOT re-deal.
          After all this is done, North folds the Traveling Score Slip and puts it in the North pocket of the Duplicate Board. Then, the Board  just played is put on the bottom of the pile of Boards that are on the Place Mat. Finally, the players either go on to the next board or wait for the Director call: "All change for the next round." 


You made 3 No Trump on board 7.Your score 
is a plus score (400) which is entered in the 
PLUS column. The next board, number 8, was 
played in 4 ! by East/West.They made 5 for a 
score of 450. Since the opponents made a 
positive score; you made a negative one. So 
450 is entered in your MINUS column. For 
board 9, you set the opponents one trick for a 
score of 200. This 200 number is put in your 
PLUS column.

After the bidding ends (3 passes) enter the contract and Declarer's direction (N, S, E, W) on your Private Score Card (see figure 6 A). This is done in the appropriate row and column. (Put the opponent's number in the column BD # TEAMS.) After the hand is played and both sides agree as to the results, and the cards are put back into the slots, then enter this result in the appropriate row and column on your Private Score Card. (This is done as North enters the score in the Traveling Score Slip.)
          Besides being used to record information, the Private Score Card also offers information. By reading down the second column, the player knows, who is the dealer and the vulnerability on any particular board. 
         Why bother using a Private Score Card? Several reasons. First: if the contract (and who is Declarer) is entered after the bidding is done, then after the play, there is a record of what was the contract and who was Declarer. Your opponents might say it was one thing, and you another. Keeping a Private Score could settle most of these disputes.
          Second: other than the Traveling Score Slip, this is the only record of what has happened on any particular hand. At the end of the session you can compare your Private Score Card entry with the final score. There might have been an error with a computer entry or when writing out the Traveling Score Slip. The Private Score Card is your only means of possibly correcting the mistake.
          Third: a good learning tool is to write down the final match point score of each Board on the Private Score Card. Then you can see in which hands you did poorly. And if you want, later on  you can look at a particular hand (or get a printout) to see how it could have been bid or played better. You may also wish to have a record of hands in which you did particularly well. This will reinforce good bids and plays.

There are many different forms of Bridge:
     Rubber Bridge          Duplicate Pairs
     Chicago                     Team of Four
Though they all have different methods of scoring, the 
basic Trick Score is common to all forms of Bridge.

CLUBS/DIAMONDS   20 points/trick 
HEARTS/SPADES       30 points/trick 
NO TRUMP      40 points for first trick, then 30 points/trick

After the hand is played, North enters the score in the appropriate column on the Traveling Score Slip. (For  further scoring with bonuses and undertricks see the Appendix, page A  2. ) The Traveling Score Slip is then folded up and put back in the board. On to the next board or new opponents. (Do test 2 and 3, Appendix pages 3 and 4.)

Director: "All change for the last round." The end of the match is within sight; the final tabulation is about to begin; and the winners to be determined. Some pairs have finished early and are nervously mulling about waiting for the final score. The Director is at the computer keying in the results from the Traveling Score Slips. (In most cases today, Duplicate games are scored on a computer.) All the late players' Slips are in and tabulated. And now the printer is 
printing out the Final Result sheet.  The winner is. . . .
          The points written in the Final Result sheet are not the same type of points written on the Traveling Score slips. Then how do the points written down on the Traveling Score Slips translate into these other types of points? For discussion purposes let's call the points that North enters on the Traveling Score Slips  "SCORE" and the points used to determine the results of the game "MATCH POINTS". 
Going from SCORE to MATCH POINTS is called Match Pointing. 
         MATCH POINTS are relative scoring points and determine the Winning team. The team with the highest number of MATCH POINTS is the winner; not the team with the highest SCORE.