PLAY IN A SUIT

 
 
COUNT LOSERS BEFORE 
PLAYING TO 1st TRICK
IF YOU HAVE TOO MANY LOSERS
TO MAKE THE CONTRACT THEN
YOU HAVE TO GET RID OF SOME.

GETTING RID OF LOSERS
Before playing to the first trick the Declarer should count losers. If  there are not enough losers to set the contract, then great. Play out the rest of the hand. If there are too many losers then some must be gotten rid of. How is this done? (Giving them away to a friend or a relative will not do.)
 
 

WAYS OF GETTING RID OF LOSERS
trump   |   dump   |   finesse

 
 
 TRUMP IN DUMMY

 
Playing in a suit contract involves that extra dimension called TRUMP. Trump can be declarer’s friend or enemy. In the opponent’s hands they are a dangerous foe; in the dummy they can be the declarer’s salvation. One way to get rid of a loser is to trump the loser in Dummy
      Trumping in the Declarer’s hand (hand with the long suit) in most cases will not get rid of a loser or produce a trick. The only time you should consider trumping in your hand is:
       w  to get the lead in the closed hand
       w  to set up Dummy's long suit
       w  to create winners in Dummy (a Dummy Reversal)

How do you get rid of the losers in the following hands? Hearts are trump; Declarer on lead.


 
 
EXAMPLE 1.  Play the DA andD then trump the 4 D in dummy. Claim the rest.
Note: Playing trump will leave you with a losing Diamond. Trumping a Club in your hand does not do anything.
1. DUMMY
MMMH
MMMD 3 2
MMMC 7
 

    DECLARER
MMMH A
MMMD A K 4
MMMC ------


 EXAMPLE 2.  You have the rest of the tricks. 
Note: trumping a Diamond in declarer’s hand will not produce an extra trick.
2. DUMMY
MMMH 7 6
MMMD A 4
 

    DECLARER
MMMH A K Q
MMMD 5


 EXAMPLE 3.  Play the D A then  D then trump the 3 D in dummy. Play the K C and A C then trump the 2 C in dummy. 3. DUMMY
MMMH Q J 9
MMMD A 6
MMMC K 6
 

    DECLARER
MMMH A K 10
MMMD K 5 3
MMMC A 7 2

 
EXAMPLE 4.  Play the K D then  D then trump the 6 D in Dummy. Claim the rest.
Note: Playing the A C then later trumping a Club in Deckarer's hand will not produce an extra trick.
4. DUMMY
MMMH A K
MMMD K 5
MMMC 5 3
 

    DECLARER
MMMH Q J 10
MMMD A 9 6
MMMC A

 QUIZ 17 PLAYING IN A SUIT

 
  1.
NORTH
S A K3
H 5 2
D 10 8 7 4
C A Q 3 2


 
WEST
S 5
H J 10 9 8 4
D K Q J 3
C J 9 4

EAST
S Q J 4
H K 7 6
D 9 8 5
C 10 8 7 6
BID COUNT
PLAN PLAY
 
SOUTH
S 10 9 8 7 6 2
H A Q 3
D A 2
C K 5
SOUTH
DEALS

____________________________________________________________________
 
  2.
NORTH
S A Q 2
H Q J 7
D K 4
C J 5 4 3 2


 
WEST
S 8 6 3
H 5 4 2
D Q J 10 6 5
C K Q

EAST
S J 9 7 5 4
H 8 3
D 3 2
C A 10 9 8
BID COUNT
PLAN PLAY
 
SOUTH
S K 10
H A K 10 9 6
D A 9 8 7
C 7 6
SOUTH
DEALS

ANSWERS to Quiz 17

 

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