|MONTHLY HAND||AUGUST 2001|
| THIS MONTH'S
The 2 Opener
There are three things that every Bridge
player should know: communication, communication and communication.
Bridge is a game that involves communication. How do we communicate with
our partners during the auction? Since hand signals and Morse code are
frowned upon by the opponents, we must use the Bridge language of bidding.
2 above demonstrates the use of the overtake. Here the Q
is played and the K overtakes
it. Now the good Hearts can be run. Do not be afraid to overtake an Honor
with an Honor. You are not wasting a high card. The four tricks that you
win with the high Hearts are much more important than the one trick you
can win with the Q .
wins the first trick. Play the K
and jettison the A .
That is, throw it away on the
|South, who is the dealer opens the bidding
2 . This 2 bid is strong and artificial. (Bidder does not necessarily have Clubs.) Note: South's hand is much too strong to say 1 , which partner can pass with 5 or less points. This would be tragic, for South has game practically in her hand.
There are many ways to respond to a 2 opener which should have been discussed by the partnership beforehand. Anything unusual should be told to the opponents. They do have a right to know if you are playing some weirdo convention. Also by partnership agreement, the 2 opening could be forcing to game.
In this hand, North/South are playing that 2 is game forcing; and that a 2 response is a waiting bid. That is, 2 does not mean anything, but just lets the 2 opener easily describe her hand in the second bid. South does this by bidding 2 . (No need to jump around since the 2 opening is forcing to game.) This bid of 2 by South shows a 5 card suit or longer.
North with 4 Spades can support South. But at what level? If slam is a possibility, then she will support her partner with a bid of 3 . However, North does not think slam is possible so she jumps to a shut out game bid of 4 .
South, not to be stopped with her super monster hand, bids 6 , dreaming of 7.
|West's safest and most aggressive lead is the top of the Heart sequence. Maybe a Heart trick can be promoted and partner will have a trick in one of the other suits for down 1. Any other lead would most likely be beneficial to the Declarer.|
|Dummy comes down. Before playing
a Heart, Declarer looks for losers. Not that hard to find; a couple of
Diamonds losers and a Spade loser. No Club or Heart losers. Seems to be
down 2 for the home team. But don't give up; find a way of getting rid
of these losers.
PLAN: Playing in a suit contract the 3 ways of getting rid of losers are: DUMP, TRUMP and FINESSE. Spades, which is the trump suit cannot be DUMPED. (DUMPING trump is the same as TRUMPING.) And Diamonds also cannot be DUMPED or TRUMPED. What is left is the FINESSE. The only chance to make the contract is to take the Spade and Diamond finesse. And the Spade finesse might have to be taken more than once. All this sounds very good, but there is one small problem: how to get to Dummy to take all these finesses? Answer: ruff Clubs!
PLAY: Win the A
and take the Spade finesse. Play the 3
from Dummy and when East plays small, play the Q .
West shows out and the Queen wins, great. Now to get back to Dummy to repeat
this finesse. (Since West was void in Spades, East started with 3 Spades
to the King.)
2. Do East/West have a good save by bidding 7 ?
|The Defenders just follow suit and try not to revoke.|
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