| MONTHLY HAND | DECEMBER 2001 |
| THIS MONTH'S
TOPICS:
The New Minor Force The Forcing Game Ruffing Finesse If we consider the three parts of Bridge
- Bidding, Play of the Hand, and Defense - then probably Defense
is the most difficult. It involves signaling, counting, cooperation and
staying awake.
|
| BIDDING |
| North opens 1 As we can see, North's hand is very flat without any redeeming distributional value. So North with a Minimum hand rebids 1 No Trump. South now has a choice: bid 2 Can North have a four card Spade suit? Unlikely. If she did she would have shown support immediately by bidding the suit. The singleton Diamond makes South's hand almost equivalent to an opening hand. It is obligatory to bid game in the Majors or in No Trump if there is an opening hand opposite an opening hand; at least 26 Total Points combined between two hands. South, knowing that there is a 5/3 Spade fit, re-evaluates her hand. Since North opened the bidding, game is bid: 4 Whether the hand makes or not should not be the most important consideration. Making the right bid and bidding the two hands to their maximum potential is what counts. Do not be result oriented. You will not make every hand you play. And if you did, then you are not bidding high enough. |
| OPENING LEAD |
| There are several good reasons for West
to lead the K Second, if Declarer is forced to play the A West plays the K |
| DEFENSE I |
| East is in good spot with four trumps to
the Ace. A very formidable defensive position. When North/South bid
4 The Defenders' strategy is to force Declarer to ruff. This is called the Forcing Game and it is a global, long term approach. The plan is to make Declarer ruff enough times until she has to concede a trump trick or let a Defender ruff a winner. Another possible benefit of the Forcing Game is that Declarer can lose total control. The Defenders can pull Declarer's trump and cash winners that would normally have been ruffed. To execute the Forcing Game you have to force Declarer to ruff your long suit or your partner's long suit. So whenever you or your partner get the lead, play your long suit. Remember: you want Declarer to ruff, not you. General Patton said the way to win this war is not by dying for your country, but by having those other SOB's die for theirs. Thus, whenever you or your partner get the lead, play a Club and force Declarer to ruff. |
| PLAY |
| The opening lead of the K The Spade loser is a certainty; there is no way to avoid losing the Ace of trump. (Nobel prize in Bridge if you can find a way.) The Heart Finesse could be taken and if West has the King, the contract makes. That is a 50 % chance. Is there a better way? Perhaps take the Diamond Finesse the regular way by playing small to the Q PLAN: There is a type of Finesse that will eliminate a Club loser even if the Finesse loses! This is called the Ruffing Finesse. Let's see how this is done. The 4 But what if the finesse fails? All is not lost. Let's see what happens. East plays small, then Declarer dumps a losing Club from the closed hand. West wins the trick. A Club loser was eliminated. This is sometimes referred to as a loser on a loser play. Notice that in the usual Finesse play where one loses a trick, Declarer would still have 2 Club losers. But in this case we were able to eliminate the Club loser even though we lost the Q PLAY: After winning the opening lead with
the A |
| DEFENSE II |
| After two rounds of trump the hands are
now:
XXXXXXX
DUMMY
DECLARER
What happens if Declarer plays a third round
of trump? East wins with the A and continues with Clubs. First taking a
winning J XXXXXXX
DUMMY
DECLARER
This forces South to ruff or lose the trick.
If South ruffs with her last trump then East's 8 QUESTION:
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