| MONTHLY HAND | MAR 2001 |
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THIS MONTH'S TOPICS:
The Hold Up Play Danger Hand Repeated Finesse ` Playing Bridge has often been compared with war. And one of the tactics of a good general is to isolate the enemy by severing his lines of communication. This was the salient feature of the air strikes during the 1991 Gulf War. At the Bridge table instead of Stealth bombers and missiles, the Declarer will use the Hold Up Play and the Finesse. The Hold Up Play (see MAY 2000) with the A x x is quite obvious. If the suit is led, hold up with the Ace (do not win the trick) for one or two rounds. Purpose? To sever the link between the Defenders. The following hand will demonstrate a Hold Up Play that is not so obvious: with Q x x . This hand will also show how to isolate a Defender (the DANGER HAND) by keeping him from ever getting the lead. (see JUN 2000.) In this case it is done by taking a Finesse in a particular direction. Though Declarer wants to destroy Defensive communications, it is also vital for Declarer to keep the lines open between the table and the closed hand. This often involves some sort of unblocking strategy: playing a higher card than is necessary. Not so easily recognized. However, in the present case, this is used to allow Declarer to repeat a Finesse. That is, lead from the same hand more than once. Often a maneuver that is unusual and not so obvious is the strategy that will win the war. To see this in the heat of battle is the sign of a superior general . . and a good Bridge player. |
| BIDDING |
| South with 16 High Card Points (HCP)
and a balanced hand makes the obligatory opening bid of 1 No Trump. North
hoping to find partner with a 4 card Spade suit uses the Stayman
Convention (see JAN
2000) by bidding 2 South replies 2 Since there is no major suit fit, North will have to determine where the hand is to be played. North is the true captain of the team and will make all the command decisions. Why North? The partner who takes control of the hand is the one who knows the most. North knows that partner has 16 - 18 HCP and a balanced. hand. That is a lot of info. South does not know anything about North's hand and therefore must follow orders. North also knows that with her 10 points they are in the Game Zone. The Game Zone is 26 combined points between the two hands. North adds them up 10 + 16 = 26 and bids game: 3 No Trump. All pass. |
| OPENING LEAD |
| A No Trump contract is often a race between
the Defender's long suit versus Declarer's long suit. Once the long suit
is established (your opponent does not have any cards in that suit), the
little cards in that suit become winners. In this hand after three rounds
of Diamonds are played, the 2 In the race of the long suits the Defenders are usually ahead because they play first. So West will start with his long Diamond suit. But which one? A safe and informative lead against No Trump is the top of a 3 card sequence. Since there is no 3 card sequence in Diamonds, West leads the fourth card from the top, which is the 3 |
| DEFENSE |
| There is nothing much the Defense can do.
The play of the J If after winning the trick later with the J |
| PLAY |
| PLAN: Dummy's cards come down. In a No
Trump contract count winners off the top. 1 Spade, 2 Hearts, 1 Diamond,
and 1 Club for a total of 5 winners. 4 tricks short. Where are the needed
tricks coming from? Not from the red suits. What is needed to make this
hand is 1 more Spade trick and 3 Club tricks. Since the Club tricks involve
taking the Finesse, the K The additional Spade trick will be made if the K PLAY: Often a contract can be set or made on the first trick. The lead of the 3 Declarer has to execute the Hold Up Play by not winning the first trick with the Q Ready for Spades? The traditional way to handle this suit is to play a small Spade to the A So, play a small Spade from the closed hand and put in the 10 If West does not cover the Q At last we are ready for the Club suit. When in Dummy after winning the trick with the A Q Q QUESTION:
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