| MONTHLY HAND | NOV 2000 |
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THIS MONTH'S TOPIC:
Strip and End Play Ruff & Sluff The End Play or Throw In is when the Declarer at a strategic moment makes a Defender win a trick. Stripping does not mean taking off your clothes in order to distract a Defender (although this does sometimes work). Rather, it is removing the Defender's safe exit card. The End Play is also called an Elimination Play because Declarer eliminates the Defender's way out of his hand. So when Defender does get the lead he is forced to give up a trick. Tricky, tricky. Before we go on to this month's hand, let's look at some examples of suit combinations in which the Declarer will get a trick only if a Defender leads that suit. DUMMY DUMMY DUMMY XX
HAND
HAND
HAND
1 2 3 In EXAMPLE 1 Declarer
can lose 3 tricks if he plays the Club suit. This happens when the Q |
| BIDDING |
| South, with a big hand of 19 High Card
Points and a doubleton Diamond, opens the bidding 1 If game is there, bid it. Do not worry about making or not making the contract. If you made every contract that was bid, there would be no need to ever play the hands. Just bid and score. And if you are making every contract that you bid, then you are probably not bidding high enough. Bridge matches are usually lost by under bidding not over bidding. |
| OPENING LEAD |
| West sees that the A It is still possible to set the contract if East has the right cards. But now it is important to promote a Diamond winner by knocking out Declarer's A |
| PLAY |
| Dummy comes down. Stop! Do not play that
A 0 Spades; 0 Hearts; 1 Diamond; and 3 Clubs. That makes a total of 4 losers; one trick too many to make 4 PLAN: There is no way to ruff a Diamond loser or throw it off on a winner in another suit. The same with the Clubs; the Club losers cannot be ruffed or thrown off on winners in another suit. If the Declarer has to play Clubs and the the A It will be impossible to deplete the Defenders of all suits but Clubs. They will have another suit to lead. But what can be done is to make leading that other suit a gift of one trick for the Declarer. And that gift is called a Ruff & Sluff. So when a suit (other than Clubs) is led, Declarer will Ruff (trump)in one hand and Sluff (throw off) a loser (in this case a Club) in the other hand. To make this threat a reality, the Declarer has Strip (get rid of all cards) both Dummy and Declarer of Hearts and Diamonds. PLAY: Win the first trick with the A How does the Ruff & Sluff work? Let's say East won the Diamond trick. If East plays a Heart or a Diamond, the Declarer will throw away (Sluff) the losing 3 Of course if a Club is led, then there will only be 2 losers in that suit. In either case there will be only 2 Club losers and 1 Diamond loser. Making 4 QUESTION: Would Declarer make the contract
if a small Diamond was lost before Hearts were played?
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| DEFENSE |
| The Defense is pretty straightforward.
Nothing can be done if South plays correctly.
No matter what East leads, Declarer can still execute the Strip and End play. |
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